13 July 2022
R&D case: Smart Bandits decision-making module
In military simulations, Computer Generated Forces (CGFs) are autonomous entities that represent friendly, neutral or hostile air, ground surface, or subsurface-based units, platforms or individuals. The behaviour exhibited by CGFs is modelled to mimic realistic human behaviour, as well as that of existing and
emerging autonomous systems. CGFs are typically used in training, concept development and experimentation (CD&E) or decision-support applications. For each application, the CGFs require different behaviour models. However, traditional modelling techniques do not give scope for expression and
keep modellers from quickly developing new models. Additionally, modelling coordinating masses such as drone swarms requires new tools that make use of the latest developments in computation. Constant innovation in the area of behaviour modelling is therefore required.