Training and Simulation

Smart Bandits: Intelligent opponents in mission simulation
Training and Simulation

13 July 2022

R&D case: Smart Bandits decision-making module

In military simulations, Computer Generated Forces (CGFs) are autonomous entities that represent friendly, neutral or hostile air, ground surface, or subsurface-based units, platforms or individuals. The behaviour exhibited by CGFs is modelled to mimic realistic human behaviour, as well as that of existing and
emerging autonomous systems. CGFs are typically used in training, concept development and experimentation (CD&E) or decision-support applications. For each application, the CGFs require different behaviour models. However, traditional modelling techniques do not give scope for expression and
keep modellers from quickly developing new models. Additionally, modelling coordinating masses such as drone swarms requires new tools that make use of the latest developments in computation. Constant innovation in the area of behaviour modelling is therefore required.

NLR Virtual Cockpit
Training and Simulation

14 June 2022

R&D case: Virtual Cockpit training demonstrator

Training devices that fit your training needs often require large investments and are usually type -specific. There are currently no training devices that allow highly realistic interaction between the pilot and cockpit instruments, without the disadvantages associated with expensive high-end devices. The Virtual Cockpit bridges this gap by providing the technology to do just that: low-cost and high-fidelity training technology.

Replacement of initial training capacity
Training and Simulation

05 April 2022

R&D case: Flexible and scalable future training

The PC-7 training aircraft of the Royal Netherlands Air Force (RNLAF) needs to be replaced. A Training Needs Analysis (TNA) and Training Media Analysis (TMA) were therefore done, aiming to provide a solution for the replacement of the entire initial training capacity. This training capacity needs to be flexible and scalable to meet the changing training needs in the future. As a result, the following questions should be answered clearly:

SESAR experiment for Attention Guidance with HoloLens in NARSIM Tower
Training and Simulation

14 December 2021

Augmented Reality in the Aerodrome Tower

In recent years, Augmented Reality has become one of the major focus points of user interface development. With a rapid increase in computing power and developments in software and hardware applications, it has moved from theoretical approaches towards industry-wide application and mass production.

NLR cockpit simulator
Training and Simulation

27 June 2019

Blog: Putting innovation to work for real training needs

Do you remember the first time you were driving on the highway and had to pass a slow-driving truck? You probably didn’t master the skill of driving very well yet, which made you a bit anxious and extra alert on the specific procedures, such as checking your mirrors to see if the left lane is clear. Meanwhile, the instructor wanted you to move your head exaggeratedly, in order to know if you did or did not check these mirrors.

Training and Simulation

20 June 2019

KLM and NLR integrate Augmented Reality in maintenance and repair

19 June 2019, Amsterdam – KLM Engineering & Maintenance and Royal Netherlands Aerospace Centre (NLR) have launched a joint venture, NUVEON, for the development of new Augmented Reality (AR) products for MRO (maintenance, repair & overhaul). NUVEON will integrate AR throughout the MRO chain to improve everyday performance in maintenance. The new partnership was signed at the Paris Airshow by Olaf Hoftijzer, Director Training E&M KLM, and Marja Eijkman, Division Manager Aerospace Operations, Royal NLR.