Do you need
What we have
  • Games and simulations to transfer knowledge to the real world in a risk-free, inexpensive, and interactive virtual environment?
  • Online cooperative games to objectively measure individual and team-based competencies for post-game assessment and review?
  • Virtual/augmented reality simulations that allow users to fully immerse themselves in unfamiliar and interactive environments for training, exercise, and preparation purposes?
  • Scenario-based simulations to train specific contexts, provide variation, and introduce elements of surprise to challenge trainees to use different skills and knowledge?
  • Alternate reality games to realistically train and develop competencies in real-world contexts?
  • Extensive knowledge and experience of applying games and simulations for educational and training purposes
  • A framework to develop serious games and (low- and high-fidelity) simulations for various platforms (Windows, Mac, iOS, Android, LINUX, etc.)
  • Experience in developing games to objectively measure and record specific player actions and send the results to an instructor for a post-game evaluation
  • Online multiplayer functionality with chat and support for verbal communication via headset for distributed team-based simulations
  • Support for virtual reality platform Oculus Rift to completely immerse users in a realistically rendered environment
  • Support for data-exchange with third-party engines (e.g. VBS) using DIS/HLA

Related Issues

  • After action review
  • Alternate reality games
  • Applied games
  • Competency-based training
  • Distributed team training
  • High-fidelity simulation
  • Low-fidelity simulation
  • Networked games
  • Player monitoring
  • Scenario-based training
  • Serious games
  • Serious games didactics
  • Stealth assessment
  • Transfer of knowledge
  • Virtual instructor
  • Virtual training